Online and blended learning; personal learning environments (PLEs); social media and social learning; pedagogical ecology of technology mediated learning tasks (digital pedagogy); affordance based design/interaction design; case problem generation and representation in problem based learning; supporting student self-regulation in online and blended learning.
Classical and contemporary rhetorical theory, digital rhetoric, digital scholarship and electronic publication, web authoring and design, technical and scientific writing
History of Engineering; History of Science; History of Technology; Naval history; Military history; History of the American Revolution; History of the Scientific Revolution; Latin American history; Naval architecture; Naval ship design; Defense acquisition; Systems engineering; Complex systems management
Vigilance, Response Inhibition, Disaster and Emergency Response, Interaction of Cognitive and Physical Performance, Wearable Interfaces, Working Dogs
Design-thinking, One Health, global health, sustainability, conservation decision-making, application of social marketing, game-based learning and emerging digital and social technologies for behavior change
Curriculum Design Processes; Leadership and Professional Development; Global Residency Programs and Curriculum; Administration of Higher Education Programs; Case Method Pedagogy
Software engineering; human aspects of software development; human-computer interaction; crowdsourcing
Human-Computer Interaction - Assistive Technologies - Wearable Computing - IoT
Contemporary art practices; art and society
Computational mathematics; computational data science; scientific computing; computational biomechanics; design and systems thinking; entrepreneurship; STEM education.
Design method and principles; typography; branding; design history; letterpress printing
Design thinking; arts education; painting